Voxel Farm
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    • Voxel Studio
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    • Getting Started
      • Video Tutorial Series
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      Voxel Editor
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      • Brush Edition Video Tutorial
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      • Copy and Paste using files
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      • Adding Materials
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      • Using Farm Cloud
      Procedural Generation
      • Example Projects
      • Creating a Smart Biome
      • New Island and Continet Wizard
      • Creating a Biome from scratch
      • Creating a Biome using World Machine
      • Instance placement guidelines
      • Creating a Voxel Instance
      • Adding Instances to Biomes
      • Creating Meta-Materials
      • Introduction to L-Systems and Prefabs
      C++ SDK
      • Compiling and running the examples
      • Creating Voxel Studio Extensions
      Voxel Engine for UE4
      • Adding the plugin
      • Exporting to UE4
      • Adding Voxel Farm Actor
      • Scene Configuration
      • Setting up Instances
      • Optimizing performance
      • Setting Voxel Sizes
      • Setting Scene Focus
      • Realtime Voxel Edition
      • Voxel Physics
      • Adding Nav Meshes
      • Packaging Builds
      • Adding instances to terrain layers
      • Adding instances to materials
      Voxel Engine for Unity
      • Adding Voxel Farm
      • Unity Example Projects
      • Exporting to Unity
      • Scene Configuration
      • Adaptive Scene Focus
      • Runtime Voxel Edition
      • Scaling Voxel Content
      • Adding instances to terrain layers
      • Adding instances to materials
      • Nav Meshes
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Voxel Farm PRO

Go Multiplatform

Voxel Farm PRO
Buy now

Pricing

  • $995 USD per year
  • Per-seat license

Features

  • Includes Voxel Studio (Windows only)
  • Voxel Farm Engine Core
  • Procedural Terrain Module
  • Meta-material and Meta-mesh Module
  • Voxel Instancing Module
  • Sandbox Module
  • L-System Module
  • Unity Integration (non-managed plugin)
  • Unreal Engine Module
  • Multiple Example Projects
  • Source Code for runtime
  • Multiplatform

System Requirements

  • Windows for Voxel Studio
  • Code compatible with Windows, Linux, MacOS, iOS, Android
  • Unreal Engine 4
  • Unity3D

Overview

This product includes the source code for the runtime components. These are portions of the Voxel Farm tech that are required to be distributed along with your application. Thanks to this, it is possible to build Voxel Farm applications for multiple platforms and Operating Systems.

Unreal Engine 4 Plugin

For Unreal Engine games and applications, full portability is achieved. This is thanks to the fact Unreal's codebase is in C++, same as Voxel Farm's.

For Unity games and applications, the use of C++ limits the platforms to those which can run non-managed code: Windows, Linux and MacOS. Android and iOS are not supported because Unity lacks the ability to run un-managed code on these platforms.

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Contact Us

  • Address: 6200 Taschereau Boulevard Suite 305, Brossard, QC, Canada

  • Phone: 1-450-486-1477

  • Email: contact@voxelfarm.com

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Voxel Farm Inc

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